AI Insights · Timothy · October 2024
Top 5 Character Collection Games Performance in Central America, Q3 2024
Discover the performance trends of the leading character collection games in Central America during Q3 2024, with insights on downloads, revenue, and active users.
During the third quarter of 2024, character collection games continued to capture the attention of gamers across Central America on a unified platform. According to Sensor Tower data, these games demonstrated varied trends in weekly downloads, revenue, and active users.
Free Fire from Garena International saw a modest fluctuation in weekly revenue, ranging between $607K and $789K, with a peak at the end of September. Downloads increased significantly in early September, reaching approximately 486K, although they tapered to around 282K by the end of the quarter. Active user numbers remained robust, averaging around 23M, despite a slight decline towards the end of the quarter.
Brawl Stars, developed by Supercell, experienced a steady climb in revenue after a mid-quarter dip, culminating in a rise to $420K in the last week of September. Downloads surged to 206K in early September, followed by a gradual decrease to 140K. The active user base remained strong, fluctuating near 3.8M throughout the quarter.
Coin Master from Moon Active maintained consistent weekly revenue around $130K to $157K. Downloads saw a notable increase from around 18K to over 34K by the end of September. Active users hovered around 290K, with minor fluctuations over the quarter.
EA SPORTS FC™ Mobile Soccer by Electronic Arts showed a declining trend in revenue, starting at $156K and falling to $93K before recovering to $138K at quarter's close. Downloads saw a significant rise to 213K in late September. Active users followed a similar pattern, peaking at 7.6M in mid-July before settling around 6.5M.
Finally, Clash Royale, another hit from Supercell, experienced a revenue increase in early September, peaking at $179K, with a gradual decline thereafter. Downloads fluctuated, starting at 81K, dipping in mid-August, and rising again to 82K by mid-September. The game sustained a strong active user base, ending the quarter with approximately 7M users.
For more detailed insights and data, visit Sensor Tower.